Blacksmithing

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Blacksmithing is a crafting skill used to create refined materials from gathered goods.

When crafting higher-tier materials/items, you gain an extra 5% exp per tier. See Mastery for the list of tiers.

See Getting Started (Crafting) for general crafting info.

See Skill Level Experience for the level experience chart.

 Foundry Products

Item Materials XP (Success) XP (Failure) Level Req.
Copper Bar 5 Copper Ore 1,800 720 0
Copper Nail (x50) 2 Copper Bar
Tin Bar 5 Tin Ore 4,018 1607 10
Tin Nail (x50) 2 Tin Bar
Iron Bar 5 Iron Ore 8,832 3533 20
Iron Nail (x50) 2 Iron Bar
Lead Bar 5 Lead Ore 13,320 5328 30
Lead Nail (x50) 2 Lead Bar
Cobalt Bar 5 Cobalt Ore 18,860 7544 40
Cobalt Nail (x50) 2 Cobalt Bar
Titanium Bar 5 Titanium Ore 23,260 9304 50
Titanium Nail (x50) 2 Titanium Bar
Wulframite Bar 5 Wulframite Ore 26,780 10,712 70
Wulframite Nail (x50) 2 Wulframite Bar
Thorium Bar 5 Thorium Ore 31,680 12,672 95
Thorium Nail (x50) 2 Thorium Bar
Pyrium Bar 5 Pyrium Ore 37,842 15,137 120
Pyrium Nail (x50) 2 Pyrium Bar
Malachite Bar 5 Malachite Ore 42,942 17,177 140
Malachite Nail (x50) 2 Malachite Bar
Electrum Bar 5 Electrum Ore 47,460 18,984 165
Electrum Nail (x50) 2 Electrum Bar
Thermium Bar 5 Thermium Ore 52,780 21,112 200
Thermium Nail (x50) 2 Thermium Bar
Orihalcum Bar 5 Orihalcum Ore 56,786 22,714 250
Orihalcum Nail (x50) 2 Orihalcum Bar
Mithril Bar 5 Mithril Ore 62,640 25,056 300
Mithril Nail (x50) 2 Mithril Bar
Adamantite Bar 5 Adamantite Ore 72,180 28,872 400
Adamantite Nail (x50) 2 Adamantite Bar

 Smithy Products

Item Materials XP (Success) XP (Failure) Level Req.
Copper Arrowhead (60 Arrowheads) 4 Copper Bars 2,000 800 5
Tin Arrowhead (60 Arrowheads) 4 Tin Bars 5,000 2000 15
Iron Arrowhead (60 Arrowheads) 4 Iron Bars 9,000 3600 25
Lead Arrowhead (60 Arrowheads) 4 Lead Bars 14,000 5600 35
Cobalt Arrowhead (60 Arrowheads) 4 Cobalt Bars 20,000 8000 45
Titanium Arrowhead (60 Arrowheads) 4 Titanium Bars 24,500 9800 55
Wulframite Arrowhead (60 Arrowheads) 4 Wulframite Bars 28,000 11,200 78
Thorium Arrowhead (60 Arrowheads) 4 Thorium Bars 32,750 13,100 105
Pyrium Arrowhead (60 Arrowheads) 4 Pyrium Bars 38,600 15,440 130
Malachite Arrowhead (60 Arrowheads) 4 Malachite Bars 44,000 17,600 150
Electrum Arrowhead (60 Arrowheads) 4 Electrum Bars 49,260 19,704 178
Thermium Arrowhead (60 Arrowheads) 4 Thermium Bars 53,800 21,520 220
Orihalcum Arrowhead (60 Arrowheads)
Mithril Arrowhead (60 Arrowheads) 4 Mithril Bars 64,284 25,714 345
Adamantite Arrowhead (60 Arrowheads) 455

Components

Item Materials XP (Success) XP (Failure) Level Req.
Pick 1 Refined Ore 5,000 5,000 0
Wood Axe Head 1 Refined Ore 5,000 5,000 0
Hoe Head 1 Refined Ore 5,000 5,000 0
Blade 3 Refined Ore 5,000 5,000 0
Axe Head 1 Refined Ore 5,000 5,000 0
Mace Head 3 Refined Ore 5,000 5,000 0
Hilt 1 Refined Ore 5,000 5,000 0
Spear Head 1 Refined Ore 5,000 5,000 0
Plate 2 Refined Ore 5,000 5,000 0
Boss 2 Refined Ore 5,000 5,000 0
Short Blade 1 Refined Ore 5,000 5,000 0

 Ingredient Effects

Blade/Mace Head Axe Head/Spear Head/Short Blade/Hilt Plate/Boss Pick/Wood Axe Head/Hoe Head
3x Refined Ore 1x Refined Ore 2x Refined Ore 1x Refined Ore
3 Base Difficulty Per Ingredient 6 Base Difficulty Per Ingredient 4 Base Difficulty Per Ingredient Varies based on material
Copper STR STR STR % chance to gather +1 on 6s (Base Difficulty: 5)
Tin STA STA STA % chance to reduce difficulty by 1d4

(Base Difficulty: 5)

Iron Phys damage Phys damage Phys resist % chance to reroll a 1

(Base Difficulty: 5)

Lead INT INT INT % chance to add 1d4+1 to roll (Base Difficulty: 6)
Cobalt WILL WILL WILL % chance to upgrade 1 die to 1d8 (Base Difficulty: 6)
Titanium N/A - Cannot be made N/A - Cannot be made N/A - Cannot be made % chance to gather item at a higher tier (Base Difficulty: 7)
Wulframite DEX DEX DEX % chance to get a Smithing / Woodworking / Alchemy

success bonus (Base Difficulty: 8)

Thorium Poison damage Poison damage Poison resist % chance to receive a random ore
Pyrium Fire damage Fire damage Fire resist % of exp goes to Dex
Malachite Magical damage Magical damage Magical resist % of exp goes to Will
Electrum Lightning damage Lightning damage Lightning resist % of exp goes to Stamina
Thermium % of exp goes to Intellect
Orichalcum % of exp goes to Strength
Mithril
Adamantite

Equipment

Item Materials XP (Success) XP (Failure) Level Req. Description
Pickaxe 1 Pick, 1 Pickaxe Handle 0 N/A 0 Mainhand, provides mining bonuses
Wood Axe 1 Wood Axe Head, 1 Wood Axe Handle 0 N/A 0 Mainhand, provides forestry bonuses
Hoe 1 Hoe Head, 1 Hoe Handle 0 N/A 0 Mainhand, provides botany bonuses
Sword 1 Blade, 1 Hilt 0 N/A 0 Mainhand, provides combat bonuses
Shield 1 Boss, 1 Binding 0 N/A 0 Offhand, provides combat bonuses
Dagger 1 Short Blade, 1 Hilt 0 N/A 0 Mainhand, provides combat bonuses
Dagger (Offhand) 1 Short Blade, 1 Hilt 0 N/A 0 Offhand, provides combat bonuses
Axe 1 Axe Head, 1 Shaft 0 N/A 0 Mainhand, provides combat bonuses
Axe (Offhand) 1 Axe Head, 1 Shaft 0 N/A 0 Offhand, provides combat bonuses
Mace 1 Mace Head, 1 Shaft 0 N/A 0 Mainhand, provides combat bonuses

Buildings

Foundry Smithy
Gild Gilded Foundry Gilded Smithy
Lowenheim Koronis' Foundry Koronis' Smithy
Emelglad Nature's Flame Nature's Hammer
Cauruin Warbringer Warbreaker
Necropolis The Blade's Beginning The Blade's End