Items

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Consumable Items

Food

Food items are crafted with the Cooking skill. They will always provide healing, however the secondary effects have a chance to proc when consumed in battle. Each tier of food beyond Normal increases the healing effects of food by 1%, and increases the proc chance of secondary effects by 2.5%. Seared Salmon is the only exception.

Name Normal
Seared Salmon (Lv0) Restores 40 / 42 / 44 / 48 / 50 / 52 / 54 / 56 / 58% max health

+ 10 / 20 / 35 / 60 / 80 / 115 / 140 / 190 / ?? HP

Basil Pike (Lv10)

- Restores 30% max health

- 80% chance to apply Lightning resist

Shrimp Curry (Lv15)

- Restores 30% max health

- 80% chance to add Fire damage

Shroom Buttered Trout (Lv20)

- Restores 30% max health

- 80% chance to apply Poison resist

Boiled Crawfish (Lv35)

- Restores 30% max health

- 80% chance to apply Physical resist

Fried Catfish (Lv50)

- Restores 30% max health

- 80% chance to apply Ice resist

Turfishen (Lv65)

- Restores 30% max health

- 80% chance to apply Fire resist

Walleye Pasta (Lv85)

- Restores 30% max health

- 80% chance to apply Dark resist

Smoked Salted Herring (Lv110)

- Restores 30% max health

- 80% chance to apply Holy resist

Sharkbone Soup (Lv135) - Restores 30% max health

- 80% chance to apply Lightning damage

Princess Pie (Lv160) Heals 5 HP

+50 Phys Accuracy

King Chowder (Lv185)

- Restores 30% max health

- 80% chance to apply Physical damage

Imperial Caviar - Restores 30% max health

- 80% chance to apply All resist

Dragon's Land And Sea Platter - Restores 30% max health

- 80% chance heal for 3 turns

Potions

Potions are crafted with the Alchemy skill. They have many different functions, but are divided into two types: Consumable Potions and Combat Potions. Consumable Potions can only be used outside of combat, while Combat Potions can only be used during combat. all effects are temporary.

Name Normal

(35% Proc)

Elder

(39% Proc)

Rare

(43% Proc)

Ancient

(47% Proc)

Imbued

(51% Proc)

Legendary

(55% Proc)

Infernal (59% Proc) Celestial Ascendant
Raduno Potion (Lv 0) 10% bonus exp in Lowenheim Outskirts for 1 tick 10% bonus exp in Lowenheim Outskirts for 2 ticks 10% bonus exp in Lowenheim Outskirts for 3 ticks 10% bonus exp in Lowenheim Outskirts for 4 ticks 10% bonus exp in Lowenheim Outskirts for 6 ticks 10% bonus exp in Lowenheim Outskirts for 8 ticks 10% bonus exp in Lowenheim Outskirts for 10 tick 10% bonus exp in Lowenheim Outskirts for 12 ticks 10% bonus exp in Lowenheim Outskirts for 15 ticks
Mana Potion (Lv 0)

Restores 10 Mana

Restores 20 Mana Restores 35 Mana Restores 60 Mana Restores 115 Mana Restores 140 Mana Restores 170 Mana Restores 220 Mana Restores 280 mana
Healing Potion (Lv 20) Restores 35% Max Health + 10 HP Restores 37% Max Health + 20 HP Restores 39% Max Health + 35 HP Restores 41% Max Health + 60 HP Restores 43% Max Health + 115 HP Restores 45% Max Health + 140 HP Restores 47% Max Health + 170 HP Restores 50% Max Health + 220 HP Restores 55% Max Health + 280 HP
Stamina Potion (Lv 30) Increases Stamina by 5 Increases Stamina by 10 Increases Stamina by 17 Increases Stamina by 26 Increases Stamina by 37 Increases Stamina by 50 Increases Stamina by 65 Increases Stamina by 82 Increases Stamina by 101
Will Potion (Lv 40) Increases Will by 5 Increases Will by 10 Increases Will by 17 Increases Will by 26 Increases Will by 37 Increases Will by 50 Increases Will by 65 Increases Will by 82 Increases Will by 101
Strength Potion  Increases Strength by 5 Increases Strength by 10 Increases Strength by 17 Increases Strength by 26 Increases Strength by 37 Increases Strength by 50 Increases Strength by 65 Increases Strength by 82 Increases Strength by 101
Dexterity Potion  Increases Dexterity by 5 Increases Dexterity by 10 Increases Dexterity by 17 Increases Dexterity by 26 Increases Dexterity by 37 Increases Dexterity by 50 Increases Dexterity by 65 Increases Dexterity by 82 Increases Dexterity by 101
Honey Potion  Restores 2% Health over multiple turns Restores 3% Health over multiple turns Restores 4% Health over multiple turns Restores 5% Health over multiple turns Restores 6% Health over multiple turns Restores 7 %Health over multiple turns Restores 8% Health over multiple turns Restores 9% Health over multiple turns Restores 10% Health over multiple turns
Intellect Potion  Increases Intellect by 5 Increases Intellect by 10 Increases Intellect by 17 Increases Intellect by 26 Increases Intellect by 37 Increases Intellect by 50 Increases Intellect by 65 Increases Intellect by 82 Increases Intellect by 101
Lightning Breath Potion 50% to do 3 lightning damage per turn 50% to do 5 lightning damage per turn 50% to do 9 lightning damage per turn 50% to do 15 lightning damage per turn 50% to do 23 lightning damage per turn 50% to do 33 lightning damage per turn 50% to do 45 lightning damage per turn 50% to do 59 lightning damage per turn 50% to do 75 lightning damage per turn
Fire Breath Potion  50% to do 3 fire damage per turn 50% to do 5 fire damage per turn 50% to do 9 fire damage per turn 50% to do 15 fire damage per turn 50% to do 23 fire damage per turn 50% to do 33 fire damage per turn 50% to do 45 fire damage per turn 50% to do 59 fire damage per turn 50% to do 75 fire damage per turn
Ice Breath Potion  50% to do 3 ice damage per turn 50% to do 5 ice damage per turn 50% to do 9 ice damage per turn 50% to do 15 ice damage per turn 50% to do 23 ice damage per turn 50% to do 33 ice damage per turn 50% to do 45 ice damage per turn 50% to do 59 ice damage per turn 50% to do 75 ice damage per turn
Stone Breath Potion  50% to do 3 earth damage per turn 50% to do 5 earth damage per turn 50% to do 9 earth damage per turn 50% to do 15 earth damage per turn 50% to do 23 earth damage per turn 50% to do 33 earth damage per turn 50% to do 45 earth damage per turn 50% to do 59 earth damage per turn 50% to do 75 earth damage per turn
Miasma Breath Potion 50% to do 3 Dark damage per turn 50% to do 5 Dark damage per turn 50% to do 9 Dark damage per turn 50% to do 15 Dark damage per turn 50% to do 23 Dark damage per turn 50% to do 33 Dark damage per turn 50% to do 45 Dark damage per turn 50% to do 59 Dark damage per turn 50% to do 75 Dark damage per turn
Breath of Light Potion  50% to do 3 Holy damage per turn 50% to do 5 Holy damage per turn 50% to do 9 Holy damage per turn 50% to do 15 Holy damage per turn 50% to do 23 Holy damage per turn 50% to do 33 Holy damage per turn 50% to do 45 Holy damage per turn 50% to do 59 Holy damage per turn 50% to do 75 Holy damage per turn
Light Shield Potion  Holy resistance
Dark Shield Potion  Dark resistance
Fire Shield Potion  Fire resistance
Ice Shield Potion  Ice resistance
Lightning Shield Potion lightning resistance
Earth Shield Potion  Earth resistance

Arrows

Arrows are a consumable item crafted with the Woodworking skill. The different types have different effects, determined by the material used in the arrowheads, which are crafted with Blacksmithing. Skills from the Ranger affinity consume arrows. Each arrow adds 1 physical damage per tier. The tooltips for most arrows are not correct at this time, but here is a list of the correct effects based on material:

Material Effect
Copper Applies a  -10 Physical resist debuff
Tin Applies a -1 Dodge debuff (has no actual benefit)
Iron Applies a -10 Physical damage debuff
Lead Applies a -10 Poison resist debuff
Cobalt Applies a -10 Magic damage debuff
Titanium Applies a -10 Lightning damage debuff
Wulframite Applies a -10 Fire damage debuff
Thorium Applies a -10 Ice resist debuff
Pyrium Applies a -10 Ice damage debuff
Malachite Applies a -10 Poison damage debuff
Electrum Applies a -10 Lightning resist debuff
Thermium Applies a -10 Fire resist debuff
Orichalcum Applies a -10 Magic resist debuff
Mithril Applies a -10 Chaos Damage debuff
Adamantite Applies a -10 Chaos resist debuff (only a guess, not confirmed)

Premium

Premium items are items that can used for cosmetic purposes. They can be obtained from Talibri Staff at their discretion.

Item Effect
Complete Equipment Rename Allows 1 Equipment item to be renamed by the player