Mastery

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Mastery Overview

Mastery levels are acquired from successes in a particular skill. One success equals one mastery XP. Obtaining multiple items in a single roll will only give one mastery XP. Having a higher Mastery level will allow you to gather or craft better items.

Information on crafting component mastery and material specific component mastery can be found on the equipment page

Tiers

Mastery levels also introduce different tiers of items into the game, such as Elder Wheat, Elder Parsley, etc. These higher tier items produce stronger benefits than normal items.

For every item that is gathered or crafted, higher-tiered items will give an extra 5% exp per tier. For example, crafting a Legendary Copper Bar would give an extra 25%, or gathering Elder Mint would give an extra 5% exp. However, they will also increase the difficulty of gathering or crafting that item. Crafting items which do not currently use the dice-roll system will suffer a 5% success penalty per tier.

The Tiers are:

Tier Name Gathering Difficulty Xp Bonus
1 Normal 5 +0%
2 Elder 10 +5%
3 Rare 15 +10%
4 Ancient 20 +15%
5 Imbued 25 +20%
6 Legendary 30 +25%
7 Infernal 35 +30%
8 Celestial 40 +35%
9 Ascendant 45 +40%

Mastery Dice

Your gathering and component crafting success depends on the tier of item and your dice rolls. Gathering difficulty is indicated in brackets; for example, Elder Jute[10] means that you will need to roll a 10 or better to get any Elder Jute. "2d6 +0" means that you will roll 2 six-sided dice (1-6), add them, and then add a bonus of 0. "3d6 +1" means that you will roll 3 six-sided dice, add them, and then add a bonus of 1. Every 2 Mastery Levels adds 1 to your bonus, and every 3 Mastery Levels adds 1 die.

Rolling twice (or better) an item's difficulty will give you 2 of it. For example, if you roll 10-14 on Jute[5], you'll receive 2 Jute. If you rolled 15-19, you'd receive 3 Jute.

Rolling a 6 gives you +5% experience. This stacks additively with itself and the Tier bonuses, so rolling 2 sixes on a Legendary item gives you a total of +35% experience.

This is the table of your dice at each Mastery level.

Level Dice Min Roll Max Roll Average Roll Gathering Effect Crafting Effect
1 2d6 +0 2 12 6.56 None None
2 2d6 +1 3 13 7.56 None None
3 3d6 +1 4 19 10.84 None None
4 3d6 +2 5 20 11.84 None +1 item when refining
5 3d6 +2 5 20 11.84 reduces difficulty by 1 when gathering Reduce difficulty by 1 when refining
6 4d6 +3 7 27 16.12 None None
7 4d6 +3 7 27 16.12 gather 1 additional item None
8 4d6 +4 8 28 17.12 None +1 item when refining
9 5d6 +4 9 34 20.4 None None
10 5d6 +5 10 35 21.4 None none
11 5d6 +5 10 35 21.4 gather 1 additional item none
12 6d6 +6 12 42 25.68 None +1 item when refining
13 6d6 +6 12 42 25.68 reduces difficulty by 1 when gathering reduce difficulty by 1 when refining
14 6d6 +7 13 43 26.68 None none
15 7d6 +7 14 49 29.96 None none
16 7d6 +8 15 50 30.96 None +1 item when refining
17 7d6 +8 15 50 30.96 gather 1 additional item none
18 8d6 +9 17 57 35.24 None none
19 8d6 +9 17 57 35.24 reduces difficulty by 1 when gathering reduce difficulty by 1 when refining
20 8d6 +10 18 58 36.24 None +1 item when refining

Mastery XP Table

Level Mastery Required Total Mastery Required
1 0 0
2 720 720
3 2200 2920
4 7800 10720
5 28800 39520
6 43200 82720
7 57600 140320
8 86400 226720
9 108000 334720
10 144000 478720
11 180000 658720
12 216000 874720
13 252000 1126720
14 288000 1414720
15 324000 1738720
16 360000 2098720
17 432000 2530720
18 504000 3034720
19 576000 3610720
20 720000 4330720